![]() ![]() The calculator is capable of figuring your actual damage output, but in order to get an accurate result you need to enter your exact skill and console bonuses. The reason for using Relative DPS is so that the results are general enough to be used easily at every tier and every skill level, with a minimum of input from the user. If a weapon/power combination does half as much damage, then its DPS will be 50, and so on. If a weapon/power combination does five times as much damage as said Beam Array, then the DPS figure will be 500. Basically what this means is that the damage from all weapons is measured against that of a single Beam Array at 100 weapon power, which is set to 100 DPS. I’m sure that with a lot more testing I could reduce the margin of error further, but for almost everyone’s purposes, the current accuracy should be more than sufficient.īy default, the calculator measures DPS results in what I have dubbed “Relative DPS”. But, at some point you have to say “this is good enough”. It’s even possible to tell from looking at my scaling charts that some of the results are not 100% exact (some of the curves aren’t completely smooth). That slight difference can be explained by the fact that in any given test run there is some margin of error. In most cases the difference between the calculated DPS output and the actual in-game DPS is less than 1%. In a nutshell that is how the calculator derives different build results.Ĭonsidering all of the intricacies of the combat system I was initially skeptical that this approach would work, but the calculator is actually quite accurate. It would simply be impossible to test every possible combination of weapons, so the calculator is only made possible by the fact that I discovered you could get very accurate figures by averaging different weapon tests together. Once I gather some feedback I will release a full version, although the current beta should be fully functional in every important way. Please let me know if you find any bugs, or have any complaints about the user interface. The current version of the calculator is 4.0. Since I’m a self taught Basic programmer, some of the code probably isn’t optimal, but it’s good enough to get the job done for this simple program. ![]() As a result I turned to Visual Basic 6.0 to create the calculator, since I had some limited Basic programming knowledge and an old copy of Visual Basic that had been given to me by a friend. Initially I intended to create a simple spreadsheet to serve as the calculator, similar to PatricianVetinari’s Ship Power Level Calculator, however it turned out that spreadsheet programs lacked the necessary complexity to achieve my vision. ![]() Screenshot of the Starship Weapons Calculator in action. In addition, you can compare two builds to one another, see the impact of activating certain weapon skills, and even view a graph of your DPS results. With this program you can enter any combination of weapons, and the calculator will determine the firing arcs relevant to your build, and the relative DPS of each one. After many hours of testing, I have finally amassed enough data to create a simple tool for calculating the DPS of various weapon combinations. The Starship Weapons Calculator is based on my previous Weapon Scaling Tests. Star Trek Online Starship Weapons Calculator by Nagorak
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